2019

- Named on the InGames 2019 Gender Equality InGames List.
2018
- Named on the MCV Pacific 2018 Women In Games List, also listed as a finalist in the Creative Impact Category.
2016
- EA award for exceptional performance, 2016.

2015
- Named as one of the Forbes 30 Under 30 for Games in 2015.
2014
- Named as one of Develop Magazine’s 2014 30 Under 30 Developers for the brightest emerging talent in games;
- Named by Pollenizer as one of ‘Australia’s Top 50 Female Programmers‘, March 2014;
- Nominated for the Rising Star category in Women in Gaming Awards, GDC 2014 (presented by Microsoft and Xbox). The Rising Star award recognizes the woman who has made the most impact in her less than two years in the industry, demonstrating rapid advancement in work, responsibility, and results.
2013
- Nominated for the Rising Star category in Women in Gaming Awards, GDC 2013 (presented by Microsoft and Xbox). The Rising Star award recognizes the woman who has made the most impact in her less than two years in the industry, demonstrating rapid advancement in work, responsibility, and results.
2012
- Winner of the inaugural Microsoft AppFest at TechEd 2012, with the app “Diabetic Buddy”. Team Members: Anna Tito, Scott Quayle, John Oliver and Dimitar Miloseski.
2011
- International Game Developers Association Leadership Forum Scholarship Winner;
- Student Profile featured on the RMIT Bachelor of Game Design website.
2010
- Invited to deliver guest lectures for the graduate seminar series at the Human Computer Interaction School, SUNY Oswego, New York, 2010 (for more information see Professional Experience -> Lecturing and Tutoring).
2009
- Awarded RMIT letter of recognition for my excellent grade point average;
- Nominated and awarded Firemint sponsored tickets to Game Connect: Asia Pacific Conference 2009;
- Awarded a free ticket to the Superhuman symposium, for excellent academic achievement in 2009;
- Invited to submit a biography for the COST298 Booklet, Broadband Songlines and the Politics of Participation: Online Journalism, Digital Television, and Social Internets, as an up and coming academic.