I have heard so many claims this past week about women's involvement in games, gaming community and game development. I am a woman game developer and have been for a number of years now, games have always been an important part of my life so I thought it might be a good time to share a story of a nerdy country girl and her love of games.
Having recently completed my own new graduate job hunt I wanted to share some of my observations about the things you HAVE to know to get a job as a programmer inside or outside of the game industry and other things that helped smooth the process for me.
I am in two minds about this article, on the one hand I think it needs to be written on the other the games communications streams have been so full the gender issue lately that I am loathe to bring it up again. That being said, the issue that was raised that had me almost launching out of my chair and breaking skulls has not yet been flagged, so here it is.
I want to point out here that I loved Free-Play, I left the festival on Saturday inspired and raring to go. Interesting new technologies and techniques spinning around in my head accompanied by my wallet full of business cards and Mythical C cards scattered throughout the festival. I was inspired with a love for what I do and the passion to get on with it. Then THE Panel happened! (You can download the audio of THE Panel here) THE Panel was called the 'Words we use' focused on game journalism and criticism. I was really excited to look at the cultural-social paradigms that game journalism enforce and build, then how we can go about shifting that by thinking more about the words we use and how we use them. Now I don't particularly like the gender discussion, not because I don't think it is important but because I would rather be working to do something rather than just talk about it. In the words of Gandhi, I prefer to be the change I want to see in the world.